About This Game The game is set in inspiringly bonkers atmosphere and retro art style of the ’90s. It is super fast, dynamic experience with medium sized fields, no fouls and offsides whistled. Just pure fun! Mastering the game is incredibly easy during fun and furious 7vs7 matches.If you remember the legendary Dutch, Argentinean, and German teams from the not so distant past and such names as Gullit, Romário, and Valderama make you smile, this game is definitely for you and will give you a real thrill. If you don’t, no worries, just play and discover the beauty of old school football!What is ‘90s Football Stars?:Fast and dynamic gameplay reminiscent of legendary ’90s football gamesWho needs rules? No fouls and offsides!Retro art style with VHS filter designed to give that classic ’90s feelLegendary players used as reference: original ’90s kits, haircuts and accessories. Up to 4 players on local multiplayerSuper Tackles and Super Speed modesInternational Cup mode and ranking52 national teams28 hand-drawn managersHumor – football managers and simulators are boring. Let’s bring back fun to football! 7aa9394dea Title: '90s Football StarsGenre: Action, Casual, Indie, Sports, Early AccessDeveloper:Purple TreePublisher:KlabaterRelease Date: 11 Dec, 2018 '90s Football Stars Free Download [Xforce Keygen] 90s football stars review. 90s football stars game. 90s football stars switch. football stars of the 90s. football stars in the 90s. 90s football stars ps4. 90s football stars gameplay. football stars of the 90s. 90s football stars descargar. 90s football stars game. 90s football players quiz. 90s football players uk. 90s football stars switch. 90s football stars release date. 90s football stars download. 90s football players quiz. 90s football stars. 90s football stars ps4. football stars in the 90s. 90s football players uk. 90s football stars review. 90s football stars gameplay. 90s football stars download. 90s football stars release date. 90s football stars. 90s football stars descargar things need to be added and fixed"1.gameplay is very bad2.give more camara views3.make the 11 players in game4.fixing the overlay 5.add more national teams6.give option to change the player color and hair style in teams7.add fouls and panlties8.add regional cups like ( African cup , Asian, Noorth Aferica, Europe, South America)9.give more kit option we can use from other teams and change colors10.have super shoots from outside the box. things need to be added and fixed"1.gameplay is very bad2.give more camara views3.make the 11 players in game4.fixing the overlay 5.add more national teams6.give option to change the player color and hair style in teams7.add fouls and panlties8.add regional cups like ( African cup , Asian, Noorth Aferica, Europe, South America)9.give more kit option we can use from other teams and change colors10.have super shoots from outside the box. Too bad gameplay. And where the hell is Turkey?. Too bad gameplay. And where the hell is Turkey?. things need to be added and fixed"1.gameplay is very bad2.give more camara views3.make the 11 players in game4.fixing the overlay 5.add more national teams6.give option to change the player color and hair style in teams7.add fouls and panlties8.add regional cups like ( African cup , Asian, Noorth Aferica, Europe, South America)9.give more kit option we can use from other teams and change colors10.have super shoots from outside the box. Yep, it's very raw and unplayable product. Maybe for a flash game it would get away with it, but you have to pay for this piece. Don't be fooled by all this nostalgic garbage, don't buy it.. Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did.. Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did. Update 3: Hi all,a new update has just been released to improve Swarmlake which also includes the daily changes over the last week based on player feedback:Added visual bomb enemy explosion radiusAdded arbitrary window resize supportImproved teaching bomb enemy explosion at start of each roundFixed playing without audio if audio device failsFixed unintended strategies to gain massive highscoresFixed issue when clicking resume button and pressing ESC in the same frameFixed issue when pausing and dying in the same frameIncreased shard despawn time by 40%Increased simultaneous enemy limit to 20,000Decreased enemy turn speed by 50%Decreased shard collect radius by 50%Decreased shard floor bounciness by 30%If you enjoyed Swarmlake please leave a brief Steam review for it if you can, as this helps a lot to make others notice my games.Thank youDominique. Rift Keeper Angels of Death Swarmlake Swarmlake Update 22.3: Hi all, Swarmlake Update 22 is now out which improves shards, visuals, performance, disk space and more:Increased shard collect radius by 50%Decreased time until shards despawn by 10%Improved render performanceImproved bloomImproved controller aimingImproved supported controllersFixed reticle size at very low resolutionsFixed updating leaderboard names in rare casesFixed UI navigation using Enter keyFixed UI mouse hover while window is unfocusedReduced required disk spaceTweaked lightingUpdate 22.2:Improved teaching bombs (hint: jump into pink enemies)Fixed enemies becoming invisible in rare edge casesFixed uploading a score of 0Update 22.3:Improved tutorial pacingImproved iconsIncreasing the shard collect radius makes the game faster and more fun to play and to compensate the time until shards despawn was decreased. The game balance itself is unchanged and only the score will be easier to increase for everyone equally so a leaderboard reset is not necessary.This should also bring the difficulty of getting the last achievement in line to the initial release which became increasingly harder after each update. Nonetheless Swarmlake can still be as difficult as you want it to be if you try to get a top rank on the leaderboard.Finally Swarmlake was released one year ago and I wanted to thank you all for your continued feedback and support. If you enjoyed the game please consider leaving a brief review if you can as this really helps a lot.Love you all!- Dominique. Swarmlake Update 19: Hi all,Swarmlake Update 19 is out:Added in-game leaderboard navigationImproved visual gun recoil animationIncreased charger (yellow) enemy max move height limit by 7%Tweaked death slomo speedTweaked bomb explosion camera shake intensityTweaked close enemy projectile hit camera shake intensityWith this Update it is finally possible for players to navigate through the whole leaderboard from within the game and check out the highest achieved scores.Thank you,Dominique. Swarmlake Update 13: Hi all,Update 13 resets the leaderboard and adds various improvements:Added game title to menuImproved floor color to reduce eye strainFixed physics and rendering instability when moving too far away from world originFixed intro UI layout at arbitrary resolutionsReset leaderboardIn an continued effort to make Swarmlake as good as I possibly can there have been 93 patches pushed live which were consolidated into 13 big updates over the past 161 days since release. That's one patch every two days!Some of these patches included balance improvements to fix exploits, improve accessibility, remove frustration and more to make the game more fun and fair. Naturally these changes affected the game's difficulty resulting in the current leaderboard no longer being representative of the current state of Swarmlake.Therefore the leaderboard has been reset for the first time since introduction of a persistent leaderboard and the old one temporarily archived. This reset was also a wish of the community and was only possible now since the game's balance is now in a good and stable state while still being fun to play.Thank youDominique. Swarmlake Update 8: Hi all,Swarmlake Update 8 is out now with the following changes:Added full controller supportImproved CPU performance noticablyImproved window/input handling by now using SDLFixed some dropped shards being invisible after restartFixed UI layout sharpness and overlap issues at certain resolutionsFixed fullscreen performance issuesFixed resetting resolution when resetting to defaults in fullscreen modeFixed field of view settings slider keyboard editingFast-paced FPS games like Swarmlake play best with keyboard and mouse however controller support is still great for casual couch play.Swarmlake now supports a vast amount of controllers but there might still be some exotic ones which you would need to bindings for into gamecontrollerdb.txt inside the install directory. In Steam's Big Picture mode you can configure your joystick, then look in [steam_installation_directory]/config/config.vdf in your Steam installation directory for the SDL_GamepadBind entry which is one of the last entries, add "platform:Windows," at the end and add it into gamecontrollerdb.txt.Thank you for your supportDominique. Swarmlake Update 18: Why burst jumping was replaced: Burst jumping is either exploitable or unusable due to looking away which requires enemy pushback to make usable: https://www.youtube.com/watch?v=P91YPnAaeTgBurst jumping causes random deaths since you need to look awayBurst jumping is difficult for the sake of it (look down+shoot+look up instead of just jumping)Burst jumping is hard to learn, hard to master (instead of easy to learn, hard to master)Burst jumping is unusable by less skilled players and on controllersBurst shooting has zero usage outside burst jumpingSo you now jump off the ground and enemies directly below you instead of in front of you using [SPACE] key. I understand that this makes the game feel different (more like a platformer now where all enemies are your platforms) and may require a lot of time to get used to if you played it before.The identity of Swarmlake is to fight a swarm of 10,000+ enemies and the challenge should come from learning how to move through a massive amount of enemies while triggering bombs and collecting points and NOT from fighting the controls.Update 18 changelog:Replaced burst jump/shooting with normal jumpIncreased bomb explosion radius by 14%Increased fall speed by 33%Decreased jump height by 17%Added keybinding tutorial screenImproved teaching explosions by looking at first bomb enemyImproved some icons and keybind namesFixed restart music fade effect in some casesFixed credits text clippingTweaked volume of some sound effectsReset leaderboardEDIT:Due to player demand you can now play the old version of Swarmlake with the replaced burst jumping mechanic by opting into the '2018' beta in Steam.. Swarmlake Update 12: Hey all,Update 12 improves burst shooting, performance and more based on player feedback:Improved burst shoot consistency and safetyImproved CPU performanceImproved settings controls layoutImproved enemy spawn proximity during first 100 score pointsImproved compatibility with some audio driversIncreased burst shoot interval by 150%Decreased shard attract radius grow speed by 50% to fix massive score exploitsRemoved burst shoot spam spreadRemoved score-based burst shoot rate increaseTweaked burst shoot patternBurst shooting was a common cause for player death and frustration. To improve this burst shoot now has half as many projectiles but now allows for auto-shoot to continue with reduced shoot-rate. This reduces the risk of using burst shoot outside of burst jumps without changing the fire power of burst shoot.Additionally the removed burst shoot spam spread and pattern change makes it more consistent to use. Finally the burst shoot interval was increased and the score-based burst shoot rate increase removed to reduce burst shoot spam and bring it more in line with what the game initially launched with.Thank youDominique. Translation + Update 1: Hi everyone,I am very humbled about your positive reception of Swarmlake and would really like to thank you for your support and feedback. Thanks to discussions, videos and emails by the community I already made changes this first week to improve the experience which you can find listed at the bottom.Translation
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